The University of Arizona

Browse Title Index


 
Issue Title
 
Vol 4, No 1 (2016) Editorial: Mentoring Graduate Students Abstract   PDF   HTML
Betul Czerkawski, Eugene W Lyman
 
Vol 2, No 1 (2014) Editorial: New Form of Scholarship and Open Access Journals Abstract   HTML   PDF
Betül C Czerkawski
 
Vol 1, No 2 (2013) Editorial: New Publication Mode for "Issues and Trends in Educational Technology" Abstract   PDF   HTML
Betül C. Czerkawski, Max A. Lieberman
 
Vol 1, No 1 (2013) Editorial: On the First Issue of "Issues and Trends in Educational Technology" Abstract   HTML   PDF
Betül C. Czerkawski, Max A. Lieberman
 
Vol 8, No 1 (2020) EDITORIAL: Reflections on Open Access Abstract   PDF   HTML
Betul Czerkawski, Nicole Schmidt
 
Vol 3, No 1 (2015) Editorial: Research Groups and Individual Scholarship Abstract   PDF   HTML
Betul C Czerkawski, Eugene W Lyman
 
Vol 5, No 1 (2017) Editorial: Why We Need to Humanize Online Education Abstract   PDF   HTML
Betul C. Czerkawski, Nicole Schmidt
 
Vol 3, No 2 (2015) Educational Computing and Computer Science Abstract   PDF   HTML
Betül C Czerkawski
 
Vol 2, No 2 (2014) Embracing the Selfie Craze: Exploring the Possible Use of Instagram as a Language mLearning Tool Abstract   HTML   PDF
Sebah Al-Ali
 
Vol 6, No 2 (2018) Emerging Student Learning Networks: Self-Directed Learning in an Eighth-Grade Life Science Classroom Abstract   PDF   HTML
Gerald P. Ardito
 
Vol 7, No 2 (2019) Encouraging Faculty Adoption of Virtual Reality Tools in Engineering Education Abstract   HTML
Sarah El-Mallah, Tonia Dousay
 
Vol 6, No 1 (2018) Game mechanics and why they are employed: What we know about gamification so far Abstract   PDF   HTML
Katherine Lynn Bevins, Craig Dennis Howard
 
Vol 7, No 1 (2019) Games to Learn: An Update from 2010 Abstract   PDF   HTML
Ali Alene Carr-Chellman
 
Vol 5, No 2 (2017) Gamification in the wild: Faculty perspectives on gamifying learning in higher education Abstract   PDF   HTML
Aaron Chia Yuan Hung, Emilia Zarco, Monica Yang, Diane Dembicki, Mitchell Kase
 
Vol 3, No 2 (2015) Gamification: The effect on student motivation and performance at the post-secondary level Abstract   PDF   HTML
Meaghan C. Lister
 
Vol 5, No 2 (2017) Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class Abstract   PDF   HTML
Mikael Hellstrom
 
Vol 6, No 2 (2018) Gender, school and class wise differences in level of Digital literacy among secondary school students in Pakistan Abstract   PDF   HTML
Salma Jan
 
Vol 8, No 1 (2020) Google Dictionary: A Critical Review Abstract   PDF   HTML
Musa Nushi, Afshin Moradi
 
Vol 6, No 2 (2018) Google Forms Quizzes and Substitution, Augmentation, Modification, and Redefinition (SAMR) Model Integration Abstract   PDF   HTML
Scott Castro
 
Vol 5, No 1 (2017) Highlighting the Importance of Context in the TPACK Model: Three Cases of Non-traditional Settings Abstract   PDF   HTML
Gregory R MacKinnon
 
Vol 3, No 2 (2015) Implementing Augmented Reality in the Classroom Abstract   PDF   HTML
Douglas Robert Miller, Tonia Dousay
 
Vol 4, No 1 (2016) Investigating the Relationship Between TPACK and the ISTE Standards for Teachers Abstract   PDF   HTML
Josh DeSantis
 
Vol 5, No 1 (2017) L2 Pronunciation Tools: The Unrealized Potential of Prominent Computer-assisted Language Learning Software Abstract   PDF   HTML
Joan Palmiter Bajorek
 
Vol 1, No 2 (2013) One-to-One Computing, One-to-One Learning Predictors for Implementation of Differentiated Instruction Abstract   PDF   HTML
Patricia Murthy, Eileen Shannon, Thomas K. Short, Elsa-Sofia Morote, Albert Inserra
 
Vol 6, No 1 (2018) Open Educational Resources in Higher Education Abstract   PDF   HTML
Margherita Berti
 
26 - 50 of 60 Items << < 1 2 3 > >>