|
Issue |
Title |
|
Vol 4, No 1 (2016) |
Editorial: Mentoring Graduate Students |
Abstract
PDF
HTML
|
Betul Czerkawski, Eugene W Lyman |
|
Vol 2, No 1 (2014) |
Editorial: New Form of Scholarship and Open Access Journals |
Abstract
HTML
PDF
|
Betül C Czerkawski |
|
Vol 1, No 2 (2013) |
Editorial: New Publication Mode for "Issues and Trends in Educational Technology" |
Abstract
PDF
HTML
|
Betül C. Czerkawski, Max A. Lieberman |
|
Vol 1, No 1 (2013) |
Editorial: On the First Issue of "Issues and Trends in Educational Technology" |
Abstract
HTML
PDF
|
Betül C. Czerkawski, Max A. Lieberman |
|
Vol 8, No 1 (2020) |
EDITORIAL: Reflections on Open Access |
Abstract
PDF
HTML
|
Betul Czerkawski, Nicole Schmidt |
|
Vol 3, No 1 (2015) |
Editorial: Research Groups and Individual Scholarship |
Abstract
PDF
HTML
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Betul C Czerkawski, Eugene W Lyman |
|
Vol 5, No 1 (2017) |
Editorial: Why We Need to Humanize Online Education |
Abstract
PDF
HTML
|
Betul C. Czerkawski, Nicole Schmidt |
|
Vol 3, No 2 (2015) |
Educational Computing and Computer Science |
Abstract
PDF
HTML
|
Betül C Czerkawski |
|
Vol 2, No 2 (2014) |
Embracing the Selfie Craze: Exploring the Possible Use of Instagram as a Language mLearning Tool |
Abstract
HTML
PDF
|
Sebah Al-Ali |
|
Vol 6, No 2 (2018) |
Emerging Student Learning Networks: Self-Directed Learning in an Eighth-Grade Life Science Classroom |
Abstract
PDF
HTML
|
Gerald P. Ardito |
|
Vol 7, No 2 (2019) |
Encouraging Faculty Adoption of Virtual Reality Tools in Engineering Education |
Abstract
HTML
|
Sarah El-Mallah, Tonia Dousay |
|
Vol 6, No 1 (2018) |
Game mechanics and why they are employed: What we know about gamification so far |
Abstract
PDF
HTML
|
Katherine Lynn Bevins, Craig Dennis Howard |
|
Vol 7, No 1 (2019) |
Games to Learn: An Update from 2010 |
Abstract
PDF
HTML
|
Ali Alene Carr-Chellman |
|
Vol 5, No 2 (2017) |
Gamification in the wild: Faculty perspectives on gamifying learning in higher education |
Abstract
PDF
HTML
|
Aaron Chia Yuan Hung, Emilia Zarco, Monica Yang, Diane Dembicki, Mitchell Kase |
|
Vol 3, No 2 (2015) |
Gamification: The effect on student motivation and performance at the post-secondary level |
Abstract
PDF
HTML
|
Meaghan C. Lister |
|
Vol 5, No 2 (2017) |
Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class |
Abstract
PDF
HTML
|
Mikael Hellstrom |
|
Vol 6, No 2 (2018) |
Gender, school and class wise differences in level of Digital literacy among secondary school students in Pakistan |
Abstract
PDF
HTML
|
Salma Jan |
|
Vol 8, No 1 (2020) |
Google Dictionary: A Critical Review |
Abstract
PDF
HTML
|
Musa Nushi, Afshin Moradi |
|
Vol 6, No 2 (2018) |
Google Forms Quizzes and Substitution, Augmentation, Modification, and Redefinition (SAMR) Model Integration |
Abstract
PDF
HTML
|
Scott Castro |
|
Vol 5, No 1 (2017) |
Highlighting the Importance of Context in the TPACK Model: Three Cases of Non-traditional Settings |
Abstract
PDF
HTML
|
Gregory R MacKinnon |
|
Vol 3, No 2 (2015) |
Implementing Augmented Reality in the Classroom |
Abstract
PDF
HTML
|
Douglas Robert Miller, Tonia Dousay |
|
Vol 4, No 1 (2016) |
Investigating the Relationship Between TPACK and the ISTE Standards for Teachers |
Abstract
PDF
HTML
|
Josh DeSantis |
|
Vol 5, No 1 (2017) |
L2 Pronunciation Tools: The Unrealized Potential of Prominent Computer-assisted Language Learning Software |
Abstract
PDF
HTML
|
Joan Palmiter Bajorek |
|
Vol 1, No 2 (2013) |
One-to-One Computing, One-to-One Learning Predictors for Implementation of Differentiated Instruction |
Abstract
PDF
HTML
|
Patricia Murthy, Eileen Shannon, Thomas K. Short, Elsa-Sofia Morote, Albert Inserra |
|
Vol 6, No 1 (2018) |
Open Educational Resources in Higher Education |
Abstract
PDF
HTML
|
Margherita Berti |
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