Issues and Trends in Educational Technology
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Vol 1, No 2 (2013)
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Matrix
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Sidneyeve Matrix
Queen's University
Canada
Associate Professor, Media and Film
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Keywords
CALL
Computer Assisted Language Acquisition
Educational Technology
Gamification
L2
Secondary Education
Teaching
Teaching/Learning Strategies
Technology
badges
computational thinking
culture
editorial
educational technology
game-based learning
gamification
graduate students
online learning
pedagogy
technology
technology integration
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