Issues and Trends in Learning Technologies
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Vol 3, No 2 (2015)
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Kirby
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Samantha Kirby
University of Arizona
United States
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Keywords
CALL
Educational Technology
Gamification
Higher Education
L2
Teaching
Technology
badges
computational thinking
editorial
educational technology
emerging technologies
engagement
game-based learning
graduate students
higher education
instructional technology
online learning
pedagogy
technology
technology integration
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